The Gray Man VS Slender Man

The Slender Man was created in a contest launched on the Something Awful forums on June 8, 2009, with the goal of editing photographs to contain supernatural entities. On June 10, a forum poster with the user name “Victor Surge” contributed two black and white images of groups of children, to which he added a tall, thin spectral figure wearing a black suit.[2][3] Previous entries had consisted solely of photographs; however, Surge supplemented his submission with snatches of text, supposedly from witnesses, describing the abductions of the groups of children, and giving the character the name, “The Slender Man”:

We didn’t want to go, we didn’t want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time… 1983, photographer unknown, presumed dead.

One of two recovered photographs from the Stirling City Library blaze. Notable for being taken the day which fourteen children vanished and for what is referred to as “The Slender Man”. Deformities cited as film defects by officials. Fire at library occurred one week later. Actual photograph confiscated as evidence. 1986, photographer: Mary Thomas, missing since June 13tThe Slender Man soon went viral, spawning numerous works of fanart, cosplay and online fiction known as

creepypasta“: scary stories told in short snatches of easily copyable text that spread from site to site.[4] The first video series involving the Slender Man evolved from a post on the Something Awful thread by user “ce gars”. It tells of a fictional film school friend named Alex Kralie, who had stumbled upon something troubling while shooting his first feature-length project, Marble Hornets. The video series, published in found footage style on YouTube, forms an alternate reality game describing the filmers’ fictional experiences with the Slender Man. The ARG also incorporates a Twitter feed and an alternate YouTube channel created by a user named “totheark”.[1][5] Marble Hornets is now one of the most popular Slender Man creations, with over 250,000 followers around the world, and 55 million views.[6] Other Slender Man-themed YouTube serials followed, including EverymanHYBRID and Tribe Twelve.[1] In 2011, Markus “Notch” Persson, creator of the sandbox indie game Minecraft, added a new hostile mob to the game, which he named the “Enderman” when multiple users on Reddit and Google+ commented on the similarity to the Slender Man.[7] In 2012, the Slender Man was adapted into a video game titled Slender: The Eight Pages; as of August, 2012, the game has been downloaded over 2 million times.[8] Several popular variants of the game followed, including Slenderman’s Shadow[9] and Slender Man for iOS, which became the second most-popular app download.[10] The sequel to Slender: The Eight Pages, Slender: The Arrival, was released in 2013.[11] Several independent films about the Slender Man have been released or are in development, including Entity[12] and The Slender Man, released free online after a $10,000 Kickstarter campaign.[13] In 2013, it was announced that Marble Hornets would become a theatrical film.[6]h, 1986.[3]

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Have you ever heard of a game called LSD: Dream Emulator? If you never have, I’ll give you a rundown; if not, feel free to read on.

LSD: Dream Emulator is an old video game that came out for the PS1 in 1998. It was only released in Japan, and came out in limited quanitites, and is a pretty rare game to find out in the wild.

In the game, you explore another man’s dreams over a period of 100 days. Some dreams can be drastically different from others, while some can be exactly the same, just with slightly different textures. If you want to know what the gameplay’s like, watch a video on YouTube.

After it’s release, LSD: Dream Emulator developed quite a cult following from a dedicated group of fans, who seem to enjoy the game’s psychadelic setting. However, did you know that there was going to a sequel to LSD, of sorts? And no, I’m not talking about a fan-made game.

I’m talking about an official release from the company that made the original. It was going to be called LSD: Dream Simulator, a variant on LSD: Dream Emulator. The game went into development around April 2001, and development finished about a half year afterwards. A playable demo and trailer was sent out to event hosters, and was meant to have been shown at E3 2001.

Unlike the original, the game was going to be horror-based, and was going to use the PS2’s Emotion Engine to full effect, generating seeming random worlds in seconds, kind of like how Minecraft generates it’s worlds. The game was never finished. The company which made the original didn’t have enough financial backing to finish the game, and the game was left in a semi-complete state.

The game remained undiscussed until 2004, when players began running into an odd occurrence in their original PS1 copies of LSD. According to witness testimonies, those who are either die-hard players, or simply lucky, will run into a man wearing a grey coat. Referred to by fans as the ‘Grey Man’, the man only walks in one direction. There have been reports of the Grey Man moving it’s neck to follow the player. However, the grey man only walks in one direction, usually forward. Coming in contact with him will make the screen flash a blinding white, and will make you lose your Flashback ability. People claim that they sometimes see a loose frame or two of previous dreams they’ve had in-game. Nobody has run into him on day 00 or day 01.

Then, in 2005, the original plot for LSD: Dream Simulator was uncovered by loyal fans; according to the discovered brainstorming session, the game was going to be about a man called Naraki, who had become obsessed with LSD, playing it almost every single day. He had frequent dreams about him in the LSD world, with each dream slowly increasing the amount of trauma caused to the character. Unlike the other game, you could wake up at any time, apart from if you were in contact with the Grey Man. If you wake up early through a dream, the dream you have afterwards will be worse. However, if you last a long time in a bad dream, your dream will get better. Apparently, the chacter would enter something called ‘Peaceland’ on Day 50, and the game would end on Day 55. However, the ending was unknown.

 

After the Grey Man was discovered, people began discussing about who he was. Threads and forums popped up all across the internet, questioning who is they Grey Man was, and what his perpose was in-game. People said that he could delete save data, change the level, disable linking, edit the character’s size, and fly. While none of these have been proven true nor false, there is one thing that seemed constant in every testimony given; the earlier the character is met in-game. The more aggressive the character seems to be. If met on Day 02, 03, 04, or 05. Horrifying images will display instead of the white flash.

02: A mutilated child’s carcass, in the middle of a dusty road, surrounded by cactai and sand. The skin of the child is missing, and there appears to be the kanji symbol for ‘Life’ carved into his stomach.

03: A mutilated cow, on the same road as the boy. The blood stain from 02 is still there, leading me to believe that this was all somehow planned. This is the second easiest one to find.

04: A greyscale image of someone with a shotgun in their mouth, with the image paused a few frames after the trigger was pulled. You can see fragments of bone, blood, and brain flying out of the back of his head.

05: The same image, but stopped before he pulls the trigger. There have been reports of a video playing after the dream ends, showing the man putting the gun down on a wooden table, and then going to sleep. Like the picture, the video is greyscale. This one is the easiest to find.

People began to question the disturbing nature of these photos, some giving philosophical reasons, as well as some obvious reasons. The mystery continued to swirl around the Grey Man’s head until 2006, when one of the developers of the game, Hiroko Nishikawa, stepped forward and gave a reason for a good percentage of the things in-game.

“In the original dreams I had, the Grey Man was suicidal. A recurring dream that I had was me stopping him from shooting himself. In one dream, we were walking through a beautiful winter landscape, discussing things. He told me that the reason he is so suicidal is because his son was stolen at a young age, and killed by someone who has never been found. I based the images around what he told me, and things i saw in the dreams that I could not program into the dream due to technical reasons. The one with the cow is a weird one, mainly because I don’t remember adding it.”

After this information was spread, people began to make connections to a strange dream that seemed to happen from time to time. in this dream, there would be a weird, deformed baby chasing them through a tunnel of flesh. The baby that chases them through the tunnel seems to be pretty close to Hiroko’s 02 picture, and some people think of this baby, and the one that appears in 02, as Grey Man’s child.

Around this time, a man by the name of Naraki joined the LSD forums. He appeared to be quite a whiz, knowing a fair feal of information on LSD, and some things other people didn’t. He explained Hiroko’s speech, for those who didn’t understand it, and made some quite fundamental connections. After this information was uncovered, the LSD community kind of went dormant for a while, and didn’t really talk about the Grey Man until 2008, when there was news of a man in Tokyo committing suicide after playing LSD.

The man was one of the moderators of the forum, who had apparently found a way to meet Grey Man in Day 01. However, he committed suicide before he could take a picture, write it down, talk about it, or anything. Like Hiroko, the man kept a Dream Journal. The dreams matched what was planned for LSD: Dream Simulator, before it was discontinued.

 

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Cheap Video Games : rainbow six : vegas 2

price: 6.99

Tom Clancy’s Rainbow Six Vegas 2  –  the sequel to the award-winning next-generation first-person shooter  –  returns to Sin City. Tom Clancy’s Rainbow Six Vegas 2 is your last chance to rescue America’s sexiest city from an escalating terrorist siege that will force you into heart-pounding action from beginning to end. The best are back and this time winner takes all. Recipient of numerous awards, including 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the top-selling franchise to new heights with new gameplay features and groundbreaking co-op and multiplayer modes.

Ubisoft Montreal Returns  –  Rainbow Six Vegas 2 is back in the hands of Ubisoft’s Montreal studio, creators of the award-winning and highly acclaimed Rainbow Six Vegas, to ensure that ending to the Vegas story is one you’ll never forget.

  • More Vegas  –  Sin City is back and bigger than before. Explore all new Vegas hot spots as the environment changes from dusk to bright daylight to dawn, creating a visual experience that is as challenging as it is breathtaking.
  • More Multiplayer  –  The highly acclaimed multiplayer mode in Tom Clancy’s Rainbow Six Vegas has been upgraded to include 11 new, smaller maps that force more intense face-offs, 2 new adversarial modes, more rewards, and easier access to matches uImproved AI  –  AI is more challenging than ever. Now, the terrorists are equipped with thermal vision, night vision, and shields  –  not to mention a multitude of varying reactions  –  all of which are guaranteed to give you a new playing experience every time you go into battle. As you progress within the game, you’ll only be able to outsmart your enemies by taking advantage of intel opportunities, such as thermal scanning, and tactical strategies, such as leapfrogging.
    • New Weapons and Armor  –  Take down the terrorists more effectively using 11 new weapons. New camouflage, clothing and gear allow you to take customization to the next level.

Tom Clancy’s Rainbow Six: Vegas 2 is the seventh installment in the Rainbow Six series. It is a first-person shooter video game and the sequel to Tom Clancy’s Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 on March 18, 2008 in North America and March 20, 2008 in Europe, except in Germany, where the game was delayed.[4][5][6] The Microsoft Windows version, however, was delayed until April 15, 2008.[3] It was released in Japan on April 24, 2008 for the Xbox 360[7] and on May 29, 2008 for the PlayStation 3.[8]

A world-exclusive first-look of the game appeared in the January 2008 edition of the Official Xbox Magazine. It was announced that Logan Keller, the lead character from the previous game, had been removed in favor of having the player create his or her own character to play through the campaign. The player assumes the role of Bishop, a member of the Rainbow squad with a great deal more experience who has a deeper involvement in the story.

The game, billed as “part sequel, part prequel“, has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded.[9] In addition to the ability to customize a character in multiplayer, the player can now customize Bishop, Vegas 2’s protagonist. In single-player, the developers claim to have vastly improved teammate AI, so that now teammates cover each other as they advance. There are also several new commands, for example, the ability of a teammate to throw a grenade at a specific point. It is also possible to give commands to one’s AI teammates using the Xbox 360 or PlayStation 3 headset, or a PC microphone

Single-player[edit source | editbeta]

Rainbow Six: Vegas 2 includes a single player campaign/storyline mode as well as a variation of the Terrorist Hunt mode included in previous games, which involves repeated encounters with enemy AI terrorists in a non-linear map.

Terrorist Hunt mode may be played in “Lone Wolf” (alone) or with a pair of computer controlled allies that may be issued environment-based contextual commands. Both the campaign and Terrorist Hunt game modes support cooperative multiplayer which you can have up to three friends playing. Present in all game modes is a multi-dimensional advancement system.

Multiplayer[edit source | editbeta]

The multiplayer in Vegas 2 has been expanded to include more than 10 new close-quarters maps, two new adversarial modes, a newer and different rewards system, and according to Ubisoft, improved online matchmaking. Another feature for multiplayer is that using an Xbox Live Vision camera or a PlayStation Eye, the player could take a picture of his/her face and make him/herself the playable character. A camera can also be used in the PC version to create a playable character.

Ubisoft released downloadable content for Vegas 2, a Fan pack that includes three maps from the Rainbow Six Vegas and new XP ranks.[10]

Co-op[edit source | editbeta]

Previous Rainbow Six games up to Lockdown supported eight human players on the PC in co-op mode, while Vegas reduced co-op to four. Although Terrorist Hunt mode retains the four human player limit (online only), the story mode in Rainbow Six: Vegas 2 has reduced co-op from four players to two players, with the second player assuming the position of Knight, Bishop’s teammate.

Advancement system[edit source | editbeta]

The experience point (XP) system is different from that in Rainbow Six: Vegas in that every kill achieved awards the player XP. XP gains result in promotions which reward the player with new equipment, such as body armor.

Players also receive bonuses from the ACES combat system, a separate but related advancement system from the XP system. ACES advancement is based on the methods used to kill opponents, and weaponry unlocked differs depending on which tactics are used.[11]

Experience can be gained by the player in any game mode, single player or multiplayer, and advancement is shared amongst all modes. Equipment unlocked in one mode is usable in all other modes

Third person[edit source | editbeta]

The game goes into third person mode when the player takes cover behind a wall or piece of the environment. While in third person mode, the player can shoot enemies blindly or aim using the reticule, without the ability to look directly into their weapons aiming sights, unless a scope is attached.