Tom Clancy’s Rainbow Six Vegas 2 – the sequel to the award-winning next-generation first-person shooter – returns to Sin City. Tom Clancy’s Rainbow Six Vegas 2 is your last chance to rescue America’s sexiest city from an escalating terrorist siege that will force you into heart-pounding action from beginning to end. The best are back and this time winner takes all. Recipient of numerous awards, including 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the top-selling franchise to new heights with new gameplay features and groundbreaking co-op and multiplayer modes.
Ubisoft Montreal Returns – Rainbow Six Vegas 2 is back in the hands of Ubisoft’s Montreal studio, creators of the award-winning and highly acclaimed Rainbow Six Vegas, to ensure that ending to the Vegas story is one you’ll never forget.
- More Vegas – Sin City is back and bigger than before. Explore all new Vegas hot spots as the environment changes from dusk to bright daylight to dawn, creating a visual experience that is as challenging as it is breathtaking.
- More Multiplayer – The highly acclaimed multiplayer mode in Tom Clancy’s Rainbow Six Vegas has been upgraded to include 11 new, smaller maps that force more intense face-offs, 2 new adversarial modes, more rewards, and easier access to matches uImproved AI – AI is more challenging than ever. Now, the terrorists are equipped with thermal vision, night vision, and shields – not to mention a multitude of varying reactions – all of which are guaranteed to give you a new playing experience every time you go into battle. As you progress within the game, you’ll only be able to outsmart your enemies by taking advantage of intel opportunities, such as thermal scanning, and tactical strategies, such as leapfrogging.
- New Weapons and Armor – Take down the terrorists more effectively using 11 new weapons. New camouflage, clothing and gear allow you to take customization to the next level.
Tom Clancy’s Rainbow Six: Vegas 2 is the seventh installment in the Rainbow Six series. It is a first-person shooter video game and the sequel to Tom Clancy’s Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 on March 18, 2008 in North America and March 20, 2008 in Europe, except in Germany, where the game was delayed. The Microsoft Windows version, however, was delayed until April 15, 2008. It was released in Japan on April 24, 2008 for the Xbox 360 and on May 29, 2008 for the PlayStation 3.
A world-exclusive first-look of the game appeared in the January 2008 edition of the Official Xbox Magazine. It was announced that Logan Keller, the lead character from the previous game, had been removed in favor of having the player create his or her own character to play through the campaign. The player assumes the role of Bishop, a member of the Rainbow squad with a great deal more experience who has a deeper involvement in the story.
The game, billed as “part sequel, part prequel“, has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded. In addition to the ability to customize a character in multiplayer, the player can now customize Bishop, Vegas 2’s protagonist. In single-player, the developers claim to have vastly improved teammate AI, so that now teammates cover each other as they advance. There are also several new commands, for example, the ability of a teammate to throw a grenade at a specific point. It is also possible to give commands to one’s AI teammates using the Xbox 360 or PlayStation 3 headset, or a PC microphone
Single-player[edit source | editbeta]
Rainbow Six: Vegas 2 includes a single player campaign/storyline mode as well as a variation of the Terrorist Hunt mode included in previous games, which involves repeated encounters with enemy AI terrorists in a non-linear map.
Terrorist Hunt mode may be played in “Lone Wolf” (alone) or with a pair of computer controlled allies that may be issued environment-based contextual commands. Both the campaign and Terrorist Hunt game modes support cooperative multiplayer which you can have up to three friends playing. Present in all game modes is a multi-dimensional advancement system.
Multiplayer[edit source | editbeta]
The multiplayer in Vegas 2 has been expanded to include more than 10 new close-quarters maps, two new adversarial modes, a newer and different rewards system, and according to Ubisoft, improved online matchmaking. Another feature for multiplayer is that using an Xbox Live Vision camera or a PlayStation Eye, the player could take a picture of his/her face and make him/herself the playable character. A camera can also be used in the PC version to create a playable character.
Ubisoft released downloadable content for Vegas 2, a Fan pack that includes three maps from the Rainbow Six Vegas and new XP ranks.
Co-op[edit source | editbeta]
Previous Rainbow Six games up to Lockdown supported eight human players on the PC in co-op mode, while Vegas reduced co-op to four. Although Terrorist Hunt mode retains the four human player limit (online only), the story mode in Rainbow Six: Vegas 2 has reduced co-op from four players to two players, with the second player assuming the position of Knight, Bishop’s teammate.
Advancement system[edit source | editbeta]
The experience point (XP) system is different from that in Rainbow Six: Vegas in that every kill achieved awards the player XP. XP gains result in promotions which reward the player with new equipment, such as body armor.
Players also receive bonuses from the ACES combat system, a separate but related advancement system from the XP system. ACES advancement is based on the methods used to kill opponents, and weaponry unlocked differs depending on which tactics are used.
Experience can be gained by the player in any game mode, single player or multiplayer, and advancement is shared amongst all modes. Equipment unlocked in one mode is usable in all other modes
Third person[edit source | editbeta]
The game goes into third person mode when the player takes cover behind a wall or piece of the environment. While in third person mode, the player can shoot enemies blindly or aim using the reticule, without the ability to look directly into their weapons aiming sights, unless a scope is attached.