Castlevaina: Lords of Shandow 2 VS Thief

 

Castlevania: Lords of Shadow 2 is an upcoming action-adventure game and a sequel to the 2010 game, Castlevania: Lords of Shadow, and the 35th installment on the Castlevania franchise. The game is in development by MercurySteam and published by Konami. It is expected to be MercurySteam’s last contribution to the franchise.[3] The story is set in both medieval and modern worlds

Gameplay:

As in the previous game, the player will control Gabriel Belmont, now known as Dracula, as he fights through an open world.[4] During the game’s opening sequence the player will able to control Dracula while he still possesses all his powers as well as all of his weapons.[5] Dracula’s main weapon is his Blood Whip, a weapon that is comparable to the Combat Cross from the original Lords of Shadow. Replacing the magic system from the previous game are the Void Sword and the Chaos Claws. The Void Sword can replenish Dracula’s health when used while the Chaos Claws can be used to break through enemy defenses and deliver powerful attacks. The story mode in Lords of Shadow 2 has been stated to be far longer than the previous one.[6] The game will mainly be an open world allowing the player to choose what route to take.[7] This game will also feature a movable camera, something that was not available in the first Lords of Shadow game.

Plot:

Dracula awakens many years after the events of the two previous Lords of Shadow titles. He has been warned by Zobek of the return of Satan and sets out to regain his powers so that he may face Satan once again. The key to him regaining his power lies in his castle. However, the famed Belmont clan and his son Alucard seek his ultimate destruction.

Upcoming open-world action adventure game Castlevania: Lords of Shadow 2 will “keep players guessing right till the very end”, producer Dave Cox has revealed in a recent interview with GameSpot.

The game continues the story established in previous games Lords of Shadow and Mirror of Fate, and will be the first title in the Castlevania series to place fans in the role of iconic character Dracula.

Speaking about Dracula’s portrayal in Lords of Shadow 2, Cox described the character as “much darker than in the first game”.

“We’re taking a few risks with the character, the world, and the universe. I think when people are playing [Lords of Shadow 2], there will be a lot of surprises there. We like surprising people. With this game, we tried to deliver something that I think will keep players guessing right till the very end.” Cox said.

The producer highlighted a scene at the beginning of Lords of Shadow 2 that features Dracula preying upon an innocent family as an example where the developer felt the tone of the game could have been “a bit over the top”.

“When we were developing the first game, I think there was a certain fear in the team about pushing things too far. It was already quite a radical departure from the previous [Castlevania] games… but then it came out and did so well. I think for Lords of Shadow 2 we felt a bit more confident and didn’t have that fear.”

Castlevania: Lords of Shadow 2 is the final game in the Lords of Shadow series and will conclude the saga’s storyline. Developer MercurySteam has confirmed that the game will be its last contribution to the Castlevania franchise.

Castlevania: Lords of Shadow 2 launches on February 25 for Xbox 360, PlayStation 3, and PC. For more information about the game, check out GameSpot’s recent preview.

Thief is an upcoming stealth video game developed by Eidos Montreal and published by Square Enix. It is a reboot of the cult classic Thief series of stealth games, of which it is the fourth game. It will be released for the Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One platforms on February 25, 2014 in North America,[5] February 27, 2014 in Australia[6] and February 28, 2014 in Europe.[5] The game was initially announced in 2009 under the working title of Thief 4, but only came to be officially revealed in March 2013.

Gameplay:

Players control Garrett, a master thief, as he intends to steal from the rich. Similar to previous games in the series, players must use stealth in order to overcome challenges, while violence is left as a minimally effective last resort.

Gameplay is choice-driven,[7] with players having a number of possible paths and approaches in a given level.[8] Players may use the environment to their advantage, as well as pickpocket characters.[9] As Garrett attempts to steal in levels, guards and other non-player characters (if they are aware of his presence) will try to flush him out and kill him. Different NPCs may use different means to find him, and the game’s artificial intelligence will be aware of the level design, and therefore, know of potential hiding spots.[10][9]

Players may enter a “Focus” mode, which provides several advantages.[10][9] It enhances Garrett’s vision, highlighting pipes that can be climbed, or candles that can be put out to make the area darker. Focus can also slow down time, so that Garrett is able to steal more effectively while pickpocketing. Garrett can also use Focus to push enemies or perform debilitating attacks. It can be further upgraded over the course of the game.

Garrett carries a blackjack, used to knock guards unconscious; a collapsible,[11] compound bow, which can be used for both combat and non-lethal purposes such as distracting guards; and a claw, which can be used to grapple. Players may use money to purchase supplies and equipment at the end of missions.[9]

An EXP system for the in-game growth of the character was meant to be used in the final game, but was later scrapped due to negative fan feedback, and to reflect the fact that the character was already an experienced thief.

Plot:

Thief is set in a dark fantasy world inspired by Victorian and steampunk aesthetics. Garrett, a master thief who has been away from his hometown for a long time, returns to it, a city named ‘The City’, and finds it ruled over by a tyrant called ‘The Baron’. While The City is infested by a plague, the rich continue to live in good fortune, and Garrett intends to exploit the situation to his favor.

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the new generation of thief

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It has a feeling of Assassin’s Creed Skyrim in first person view now down to information does to be able to steal an old one had magical powers to hide yourself in the shadows now of information: Thief is an upcoming stealth video game developed by Eidos Montreal and published by Square Enix. It is a reboot of the cult classic Thief series of stealth games, of which it is the fourth game. It will be released for the Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One platforms on February 25, 2014 in North America,[4] February 27, 2014 in Australia[5] and February 28, 2014 in Europe.[4] The game was initially announced in 2009 under the working title of Thief 4, but only came to be officially revealed in March 2013.
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Thief was initially announced in 2009 under the working title Thief 4, after rumours of its development. Developed at Eidos Montreal, the game was handled by a team other than the one that made Deus Ex: Human Revolution.[13] The development team was initially kept small, and the game remained in concept phase for a long time. During this, numerous experimental design changes were proposed, such as having a third person perspective, having a new protagonist, or environmental clambering similar to the Assassin’s Creed series of games.[8][14] D’Astous was quoted on the main page as stating Thief 4 was currently in early development: “We’re in the early development stages for Thief 4, but this is an incredibly ambitious project and a very exciting one. It’s too early for us to offer any specific game details. Right now, we are focused on recruiting the very best talent to join the core team at the studio and help us make what we believe will be one of the most exciting games on the market.”[15] After some gossip that several major members of Eidos Montréal left their jobs, the general manager of the studio, Stephane D’Astous, countered these claims by saying, “We will be able to be a little more communicative later on, hopefully before the year’s end. Right now, Thief is our priority and we’re putting everything behind it to make sure it’s as successful as our first game”.[16][17] In January 2013, NeoGAF found LinkedIn files that indicated network programmers were working on the project. Eidos Montreal was expanded in 2010 with a separate team for multiplayer development, and when MP producer Joe Khoury was asked if they would also work on their next project, Thief 4, he did not deny or confirm.[18]
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Although the game was initially expected for seventh-generation consoles, it was switched to eighth-generation consoles during development.[19] This was confirmed when in March 2013, the game was officially unveiled through that month’s issue of Game Informer[9] and announced to be released on the PC, PlayStation 4 and “other next-gen consoles.” The game is not another sequel, but rather a reboot of the Thief series.[6][20] Based upon initial press release photos Phil Savage of PC Gamer made some comparisons to Dishonored, stating “It all looks a bit Dishonored, which is apt, given that Dishonored looked a bit Thief.”[21]
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Eidos announced that the veteran voice actor Stephen Russell has been replaced by actor Romano Orzari for the role of the main protagonist in the series, Garrett. In a statement, Eidos explained their decision. “We made the decision to record our actor’s voices and their movement at the same time using a full performance capture technique. The actor playing Garrett needed to be able to perform his own stunts. Garrett’s a really athletic guy. We could have pasted Stephen’s voice on top of the actions and stunts of someone else, but this wouldn’t appear natural.”[22] However, this decision has upset some fans of the series who initiated an online petition requesting Eidos Montreal to bring back Stephen Russell as lead voice actor.
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The Gray Man VS Slender Man

The Slender Man was created in a contest launched on the Something Awful forums on June 8, 2009, with the goal of editing photographs to contain supernatural entities. On June 10, a forum poster with the user name “Victor Surge” contributed two black and white images of groups of children, to which he added a tall, thin spectral figure wearing a black suit.[2][3] Previous entries had consisted solely of photographs; however, Surge supplemented his submission with snatches of text, supposedly from witnesses, describing the abductions of the groups of children, and giving the character the name, “The Slender Man”:

We didn’t want to go, we didn’t want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time… 1983, photographer unknown, presumed dead.

One of two recovered photographs from the Stirling City Library blaze. Notable for being taken the day which fourteen children vanished and for what is referred to as “The Slender Man”. Deformities cited as film defects by officials. Fire at library occurred one week later. Actual photograph confiscated as evidence. 1986, photographer: Mary Thomas, missing since June 13tThe Slender Man soon went viral, spawning numerous works of fanart, cosplay and online fiction known as

creepypasta“: scary stories told in short snatches of easily copyable text that spread from site to site.[4] The first video series involving the Slender Man evolved from a post on the Something Awful thread by user “ce gars”. It tells of a fictional film school friend named Alex Kralie, who had stumbled upon something troubling while shooting his first feature-length project, Marble Hornets. The video series, published in found footage style on YouTube, forms an alternate reality game describing the filmers’ fictional experiences with the Slender Man. The ARG also incorporates a Twitter feed and an alternate YouTube channel created by a user named “totheark”.[1][5] Marble Hornets is now one of the most popular Slender Man creations, with over 250,000 followers around the world, and 55 million views.[6] Other Slender Man-themed YouTube serials followed, including EverymanHYBRID and Tribe Twelve.[1] In 2011, Markus “Notch” Persson, creator of the sandbox indie game Minecraft, added a new hostile mob to the game, which he named the “Enderman” when multiple users on Reddit and Google+ commented on the similarity to the Slender Man.[7] In 2012, the Slender Man was adapted into a video game titled Slender: The Eight Pages; as of August, 2012, the game has been downloaded over 2 million times.[8] Several popular variants of the game followed, including Slenderman’s Shadow[9] and Slender Man for iOS, which became the second most-popular app download.[10] The sequel to Slender: The Eight Pages, Slender: The Arrival, was released in 2013.[11] Several independent films about the Slender Man have been released or are in development, including Entity[12] and The Slender Man, released free online after a $10,000 Kickstarter campaign.[13] In 2013, it was announced that Marble Hornets would become a theatrical film.[6]h, 1986.[3]

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Have you ever heard of a game called LSD: Dream Emulator? If you never have, I’ll give you a rundown; if not, feel free to read on.

LSD: Dream Emulator is an old video game that came out for the PS1 in 1998. It was only released in Japan, and came out in limited quanitites, and is a pretty rare game to find out in the wild.

In the game, you explore another man’s dreams over a period of 100 days. Some dreams can be drastically different from others, while some can be exactly the same, just with slightly different textures. If you want to know what the gameplay’s like, watch a video on YouTube.

After it’s release, LSD: Dream Emulator developed quite a cult following from a dedicated group of fans, who seem to enjoy the game’s psychadelic setting. However, did you know that there was going to a sequel to LSD, of sorts? And no, I’m not talking about a fan-made game.

I’m talking about an official release from the company that made the original. It was going to be called LSD: Dream Simulator, a variant on LSD: Dream Emulator. The game went into development around April 2001, and development finished about a half year afterwards. A playable demo and trailer was sent out to event hosters, and was meant to have been shown at E3 2001.

Unlike the original, the game was going to be horror-based, and was going to use the PS2’s Emotion Engine to full effect, generating seeming random worlds in seconds, kind of like how Minecraft generates it’s worlds. The game was never finished. The company which made the original didn’t have enough financial backing to finish the game, and the game was left in a semi-complete state.

The game remained undiscussed until 2004, when players began running into an odd occurrence in their original PS1 copies of LSD. According to witness testimonies, those who are either die-hard players, or simply lucky, will run into a man wearing a grey coat. Referred to by fans as the ‘Grey Man’, the man only walks in one direction. There have been reports of the Grey Man moving it’s neck to follow the player. However, the grey man only walks in one direction, usually forward. Coming in contact with him will make the screen flash a blinding white, and will make you lose your Flashback ability. People claim that they sometimes see a loose frame or two of previous dreams they’ve had in-game. Nobody has run into him on day 00 or day 01.

Then, in 2005, the original plot for LSD: Dream Simulator was uncovered by loyal fans; according to the discovered brainstorming session, the game was going to be about a man called Naraki, who had become obsessed with LSD, playing it almost every single day. He had frequent dreams about him in the LSD world, with each dream slowly increasing the amount of trauma caused to the character. Unlike the other game, you could wake up at any time, apart from if you were in contact with the Grey Man. If you wake up early through a dream, the dream you have afterwards will be worse. However, if you last a long time in a bad dream, your dream will get better. Apparently, the chacter would enter something called ‘Peaceland’ on Day 50, and the game would end on Day 55. However, the ending was unknown.

 

After the Grey Man was discovered, people began discussing about who he was. Threads and forums popped up all across the internet, questioning who is they Grey Man was, and what his perpose was in-game. People said that he could delete save data, change the level, disable linking, edit the character’s size, and fly. While none of these have been proven true nor false, there is one thing that seemed constant in every testimony given; the earlier the character is met in-game. The more aggressive the character seems to be. If met on Day 02, 03, 04, or 05. Horrifying images will display instead of the white flash.

02: A mutilated child’s carcass, in the middle of a dusty road, surrounded by cactai and sand. The skin of the child is missing, and there appears to be the kanji symbol for ‘Life’ carved into his stomach.

03: A mutilated cow, on the same road as the boy. The blood stain from 02 is still there, leading me to believe that this was all somehow planned. This is the second easiest one to find.

04: A greyscale image of someone with a shotgun in their mouth, with the image paused a few frames after the trigger was pulled. You can see fragments of bone, blood, and brain flying out of the back of his head.

05: The same image, but stopped before he pulls the trigger. There have been reports of a video playing after the dream ends, showing the man putting the gun down on a wooden table, and then going to sleep. Like the picture, the video is greyscale. This one is the easiest to find.

People began to question the disturbing nature of these photos, some giving philosophical reasons, as well as some obvious reasons. The mystery continued to swirl around the Grey Man’s head until 2006, when one of the developers of the game, Hiroko Nishikawa, stepped forward and gave a reason for a good percentage of the things in-game.

“In the original dreams I had, the Grey Man was suicidal. A recurring dream that I had was me stopping him from shooting himself. In one dream, we were walking through a beautiful winter landscape, discussing things. He told me that the reason he is so suicidal is because his son was stolen at a young age, and killed by someone who has never been found. I based the images around what he told me, and things i saw in the dreams that I could not program into the dream due to technical reasons. The one with the cow is a weird one, mainly because I don’t remember adding it.”

After this information was spread, people began to make connections to a strange dream that seemed to happen from time to time. in this dream, there would be a weird, deformed baby chasing them through a tunnel of flesh. The baby that chases them through the tunnel seems to be pretty close to Hiroko’s 02 picture, and some people think of this baby, and the one that appears in 02, as Grey Man’s child.

Around this time, a man by the name of Naraki joined the LSD forums. He appeared to be quite a whiz, knowing a fair feal of information on LSD, and some things other people didn’t. He explained Hiroko’s speech, for those who didn’t understand it, and made some quite fundamental connections. After this information was uncovered, the LSD community kind of went dormant for a while, and didn’t really talk about the Grey Man until 2008, when there was news of a man in Tokyo committing suicide after playing LSD.

The man was one of the moderators of the forum, who had apparently found a way to meet Grey Man in Day 01. However, he committed suicide before he could take a picture, write it down, talk about it, or anything. Like Hiroko, the man kept a Dream Journal. The dreams matched what was planned for LSD: Dream Simulator, before it was discontinued.

 

Cheap Video Games : rainbow six : vegas 2

price: 6.99

Tom Clancy’s Rainbow Six Vegas 2  –  the sequel to the award-winning next-generation first-person shooter  –  returns to Sin City. Tom Clancy’s Rainbow Six Vegas 2 is your last chance to rescue America’s sexiest city from an escalating terrorist siege that will force you into heart-pounding action from beginning to end. The best are back and this time winner takes all. Recipient of numerous awards, including 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the top-selling franchise to new heights with new gameplay features and groundbreaking co-op and multiplayer modes.

Ubisoft Montreal Returns  –  Rainbow Six Vegas 2 is back in the hands of Ubisoft’s Montreal studio, creators of the award-winning and highly acclaimed Rainbow Six Vegas, to ensure that ending to the Vegas story is one you’ll never forget.

  • More Vegas  –  Sin City is back and bigger than before. Explore all new Vegas hot spots as the environment changes from dusk to bright daylight to dawn, creating a visual experience that is as challenging as it is breathtaking.
  • More Multiplayer  –  The highly acclaimed multiplayer mode in Tom Clancy’s Rainbow Six Vegas has been upgraded to include 11 new, smaller maps that force more intense face-offs, 2 new adversarial modes, more rewards, and easier access to matches uImproved AI  –  AI is more challenging than ever. Now, the terrorists are equipped with thermal vision, night vision, and shields  –  not to mention a multitude of varying reactions  –  all of which are guaranteed to give you a new playing experience every time you go into battle. As you progress within the game, you’ll only be able to outsmart your enemies by taking advantage of intel opportunities, such as thermal scanning, and tactical strategies, such as leapfrogging.
    • New Weapons and Armor  –  Take down the terrorists more effectively using 11 new weapons. New camouflage, clothing and gear allow you to take customization to the next level.

Tom Clancy’s Rainbow Six: Vegas 2 is the seventh installment in the Rainbow Six series. It is a first-person shooter video game and the sequel to Tom Clancy’s Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 on March 18, 2008 in North America and March 20, 2008 in Europe, except in Germany, where the game was delayed.[4][5][6] The Microsoft Windows version, however, was delayed until April 15, 2008.[3] It was released in Japan on April 24, 2008 for the Xbox 360[7] and on May 29, 2008 for the PlayStation 3.[8]

A world-exclusive first-look of the game appeared in the January 2008 edition of the Official Xbox Magazine. It was announced that Logan Keller, the lead character from the previous game, had been removed in favor of having the player create his or her own character to play through the campaign. The player assumes the role of Bishop, a member of the Rainbow squad with a great deal more experience who has a deeper involvement in the story.

The game, billed as “part sequel, part prequel“, has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded.[9] In addition to the ability to customize a character in multiplayer, the player can now customize Bishop, Vegas 2’s protagonist. In single-player, the developers claim to have vastly improved teammate AI, so that now teammates cover each other as they advance. There are also several new commands, for example, the ability of a teammate to throw a grenade at a specific point. It is also possible to give commands to one’s AI teammates using the Xbox 360 or PlayStation 3 headset, or a PC microphone

Single-player[edit source | editbeta]

Rainbow Six: Vegas 2 includes a single player campaign/storyline mode as well as a variation of the Terrorist Hunt mode included in previous games, which involves repeated encounters with enemy AI terrorists in a non-linear map.

Terrorist Hunt mode may be played in “Lone Wolf” (alone) or with a pair of computer controlled allies that may be issued environment-based contextual commands. Both the campaign and Terrorist Hunt game modes support cooperative multiplayer which you can have up to three friends playing. Present in all game modes is a multi-dimensional advancement system.

Multiplayer[edit source | editbeta]

The multiplayer in Vegas 2 has been expanded to include more than 10 new close-quarters maps, two new adversarial modes, a newer and different rewards system, and according to Ubisoft, improved online matchmaking. Another feature for multiplayer is that using an Xbox Live Vision camera or a PlayStation Eye, the player could take a picture of his/her face and make him/herself the playable character. A camera can also be used in the PC version to create a playable character.

Ubisoft released downloadable content for Vegas 2, a Fan pack that includes three maps from the Rainbow Six Vegas and new XP ranks.[10]

Co-op[edit source | editbeta]

Previous Rainbow Six games up to Lockdown supported eight human players on the PC in co-op mode, while Vegas reduced co-op to four. Although Terrorist Hunt mode retains the four human player limit (online only), the story mode in Rainbow Six: Vegas 2 has reduced co-op from four players to two players, with the second player assuming the position of Knight, Bishop’s teammate.

Advancement system[edit source | editbeta]

The experience point (XP) system is different from that in Rainbow Six: Vegas in that every kill achieved awards the player XP. XP gains result in promotions which reward the player with new equipment, such as body armor.

Players also receive bonuses from the ACES combat system, a separate but related advancement system from the XP system. ACES advancement is based on the methods used to kill opponents, and weaponry unlocked differs depending on which tactics are used.[11]

Experience can be gained by the player in any game mode, single player or multiplayer, and advancement is shared amongst all modes. Equipment unlocked in one mode is usable in all other modes

Third person[edit source | editbeta]

The game goes into third person mode when the player takes cover behind a wall or piece of the environment. While in third person mode, the player can shoot enemies blindly or aim using the reticule, without the ability to look directly into their weapons aiming sights, unless a scope is attached.

 

A GAMER JOB IS NEVER DONE

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Do you remember Pac-Man, he had to watch out for each ghost. While Pitfall Harry, his treasure he’d boast.

With Missile command, came a huge bang, Followers of Space Invaders, about defeating aliens they sang.

One of the coolest of all time, was Halo – the first-person shooter. To play Super Mario, you won’t need a tutor.

Call of Duty, is all about war. It’s one of those games, with plenty of gore.

With Grand Theft Auto, there’s no need to explain Being chased by those cops, is fun for the brain.

The legends of Zelda is about purely adventure. If you remember Tetris, you may need a denture.

Sonic The Hedgehog, was known to be superfast. Those Final Fantasy games, forever they last.

The Sims are interesting, games about life. Where you choose a house, a job and good wife.

Wii games are so much fun, as we get off our butts. Active, family-friendly games, never show any guts.

IM A GAMER  AND ONLY I CAN CHANGE THE WITH MY IMAGINATION

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