Castlevania: Lords of Shadow 2 is an upcoming action-adventure game and a sequel to the 2010 game, Castlevania: Lords of Shadow, and the 35th installment on the Castlevania franchise. The game is in development by MercurySteam and published by Konami. It is expected to be MercurySteam’s last contribution to the franchise. The story is set in both medieval and modern worlds
As in the previous game, the player will control Gabriel Belmont, now known as Dracula, as he fights through an open world. During the game’s opening sequence the player will able to control Dracula while he still possesses all his powers as well as all of his weapons. Dracula’s main weapon is his Blood Whip, a weapon that is comparable to the Combat Cross from the original Lords of Shadow. Replacing the magic system from the previous game are the Void Sword and the Chaos Claws. The Void Sword can replenish Dracula’s health when used while the Chaos Claws can be used to break through enemy defenses and deliver powerful attacks. The story mode in Lords of Shadow 2 has been stated to be far longer than the previous one. The game will mainly be an open world allowing the player to choose what route to take. This game will also feature a movable camera, something that was not available in the first Lords of Shadow game.
Dracula awakens many years after the events of the two previous Lords of Shadow titles. He has been warned by Zobek of the return of Satan and sets out to regain his powers so that he may face Satan once again. The key to him regaining his power lies in his castle. However, the famed Belmont clan and his son Alucard seek his ultimate destruction.
Upcoming open-world action adventure game Castlevania: Lords of Shadow 2 will “keep players guessing right till the very end”, producer Dave Cox has revealed in a recent interview with GameSpot.
The game continues the story established in previous games Lords of Shadow and Mirror of Fate, and will be the first title in the Castlevania series to place fans in the role of iconic character Dracula.
Speaking about Dracula’s portrayal in Lords of Shadow 2, Cox described the character as “much darker than in the first game”.
“We’re taking a few risks with the character, the world, and the universe. I think when people are playing [Lords of Shadow 2], there will be a lot of surprises there. We like surprising people. With this game, we tried to deliver something that I think will keep players guessing right till the very end.” Cox said.
The producer highlighted a scene at the beginning of Lords of Shadow 2 that features Dracula preying upon an innocent family as an example where the developer felt the tone of the game could have been “a bit over the top”.
“When we were developing the first game, I think there was a certain fear in the team about pushing things too far. It was already quite a radical departure from the previous [Castlevania] games… but then it came out and did so well. I think for Lords of Shadow 2 we felt a bit more confident and didn’t have that fear.”
Castlevania: Lords of Shadow 2 is the final game in the Lords of Shadow series and will conclude the saga’s storyline. Developer MercurySteam has confirmed that the game will be its last contribution to the Castlevania franchise.
Castlevania: Lords of Shadow 2 launches on February 25 for Xbox 360, PlayStation 3, and PC. For more information about the game, check out GameSpot’s recent preview.
Thief is an upcoming stealth video game developed by Eidos Montreal and published by Square Enix. It is a reboot of the cult classic Thief series of stealth games, of which it is the fourth game. It will be released for the Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One platforms on February 25, 2014 in North America, February 27, 2014 in Australia and February 28, 2014 in Europe. The game was initially announced in 2009 under the working title of Thief 4, but only came to be officially revealed in March 2013.
Players control Garrett, a master thief, as he intends to steal from the rich. Similar to previous games in the series, players must use stealth in order to overcome challenges, while violence is left as a minimally effective last resort.
Gameplay is choice-driven, with players having a number of possible paths and approaches in a given level. Players may use the environment to their advantage, as well as pickpocket characters. As Garrett attempts to steal in levels, guards and other non-player characters (if they are aware of his presence) will try to flush him out and kill him. Different NPCs may use different means to find him, and the game’s artificial intelligence will be aware of the level design, and therefore, know of potential hiding spots.
Players may enter a “Focus” mode, which provides several advantages. It enhances Garrett’s vision, highlighting pipes that can be climbed, or candles that can be put out to make the area darker. Focus can also slow down time, so that Garrett is able to steal more effectively while pickpocketing. Garrett can also use Focus to push enemies or perform debilitating attacks. It can be further upgraded over the course of the game.
Garrett carries a blackjack, used to knock guards unconscious; a collapsible, compound bow, which can be used for both combat and non-lethal purposes such as distracting guards; and a claw, which can be used to grapple. Players may use money to purchase supplies and equipment at the end of missions.
An EXP system for the in-game growth of the character was meant to be used in the final game, but was later scrapped due to negative fan feedback, and to reflect the fact that the character was already an experienced thief.
Thief is set in a dark fantasy world inspired by Victorian and steampunk aesthetics. Garrett, a master thief who has been away from his hometown for a long time, returns to it, a city named ‘The City’, and finds it ruled over by a tyrant called ‘The Baron’. While The City is infested by a plague, the rich continue to live in good fortune, and Garrett intends to exploit the situation to his favor.